Field Rules


Player Admission & Safety Info:

Field Rules 

–All rules are subject to interpretation by BTA staff. — 

Player Admission & Safety Info: 

Ages 10+ to play. 

You must be over 18 to sign the waiver and over 21 to sign for someone under 18. Download the waiver here.

If you are under 18, full eye and face coverage is required. A paintball style, full face mask or fully sealed goggles and a separate solid, lower face mask are acceptable. Plastic and steel mesh lowers are acceptable; neoprene, shemaghs and other such coverings are not allowed. 

Eye protection must be worn at all times and be ANSI/ISEA Z87.1 – 2010 rated. Dust goggles, glasses and sunglasses are not allowed. Mesh goggles are not permitted, unless proper eye protection is worn underneath. 

Eye protection must be full seal; if there is a space where a BB can squeeze through, the goggles are not sealed. ANSI/ISEA Z87.1 – 2010 rated glasses with a dust seal (for example Oakley M frame with helo kit) are acceptable. 

Eye protection must not be removed for any reason while on the field. If you are unable to see due to fogging, please notify a referee (fogging, issues with glasses etc), put your hand up and a ref to assist you. Eye protection must be brought to chrono for inspection before allowed to play for the day. 

Any kind of clothing is allowed, but long pants are recommended, and camouflage is preferred. 

Sturdy, closed toe footwear is required; boots are preferred. Sandals, flip flops, crocs, etc. are not allowed. 

High vis (safety) lime green is for refs and field staff ONLY. All non-players on the field (photographers, parents etc.) must wear high vis (safety) orange and are required to check in and sign a waiver at the desk before entering the field. 
 
Please secure all belongings while on the field or in the parking lot. BTA is not responsible for lost or stolen items. 
 
All players must chrono all guns intended for use on the field at check in. BTA reserves the right to spot check guns on the field for compliance with joule limits. 
 

Player Conduct: 

Airsoft is a sport of honor. Good sportsman like conduct is expected from all players. All players have the right to have a good time at the field and it is the duty of every player to respect each other’s rights to do so. Players are expected to call their hits and treat each other courteously. This includes but is not limited to flagrant swearing and verbal assault, unwanted and aggressive physical contact etc. 

Not following the rules or exhibiting any unsafe behavior or unsportsmanlike conduct will result in a warning, further noncompliance will result in ejection from the field for the day without a refund. 

Players should not engage in deceptive practices to gain a field advantage. Listening in on other player’s radio channels, intentionally covering or obscuring team identification, leaving the game and field boundaries, giving the impression that one is not actively involved in game play and other such activities will not be tolerated. Doing any actions to remove the immersion of the game will not be tolerated. 

Many of our games make use of spawn points; this is simply a technical detail that keeps the games moving along and simulates the moving and replacement of wounded personnel in battle. After player calls hit, they should return to their team’s designated spawn point and then rejoin the game. The spawn point should be respected by all players, on both teams, by not shooting into or out of it by a radius of 60 feet. Players should also focus on playing the objective of the game and not engage in spawn trapping, camping the spawn point or other such tactics. 

Real steel firearms & knives (not including plastic / replica or training weapons) are not allowed on the field or parking lot. 

Alcohol is not allowed on the field or parking lot. 

Please remove all trash and personal belongings from the field and parking lot. 

FPS & MED Restrictions: 

Please note, the following role designations used here are for reference purposes only and are not intended to be in compliance with MILSIM gun classes and roles. Always read and understand the rules of the field and or event that you intend to play, to understand if your gun is in compliance with their rules. 

 
All guns are measured in Joules (J) with field provided BB’s 

-Rifleman /SMG (1.55J) A magazine fed replica carbine or a submachine gun. 

-Includes the MP40, M3, MP5, P90, MP7, M4, Ak, HK416, etc. 

-Semi-automatic only, within city limits 

-No magazine limitations 

DMR (2.20J) – 75ft+ minimum engagement distance, no rapid fire, no burst (2-3 round) fire. 

  • Unlike sniper rifles, DMRs are always semi-automatic replica rifles. Preferable to have a replica that holds a 7.62 sized magazine. Includes the HK417, M27, SR-25, G3, M14 EBR, Mk 12 SPR, M16A4, SVD, etc. 
  • Semi-auto only. 
  • No mag limitations  
  • Must have two of the three following requirements to qualify as a DMR: 

– Bipod 

– Magnified optic 

– Extended barrel 

-LMG (1.88J) – 50ft minimum engagement distance 

  • Must have a bipod if not a Belt feed weapon 
  • Full auto allowed outdoors includes shooting outside a container  
  • Only weapons allowed to shoot full auto inside the city 

-Sniper (3.6J) 100ft+ minimum engagement distance (bolt action, single shot only

Semi auto is defined as for every trigger pull and release one BB leaves the barrel of the weapon.  

ROF is not to exceed 25rps for all guns. 

BTA reserves the right to spot check guns for compliance with rules as required. 

Gun & Weapons: 

Riot shields must be real or mock real to be permitted on the field. Rules that follow 

  • Players that use riot shields are only permitted to use semi-automatic pistols 
  • Players are not allowed to block windows with the shields  

Any weapons that do not fire 6MM plastic BBs are not allowed on the property. For example: 

Things not permitted  

  • 4.5mm BB’s 
  • Metal BB’s 
  • Ceramic BB’s 
  • Glass BB’s 

-Mags out and no firing in the parking lot. If you would like to test/adjust your weapons, there will be marked areas on the field for you to do so. 

In the parking lot and in the field, keep your finger off the trigger and point the muzzle of the gun at the ground. You should only raise your gun and place your finger on the trigger on the field when you are ready to engage targets. 

Blind fire of any kind is not permitted, you must be able to look down the top rail of your gun to be able to shoot your weapon. 

Smoke grenades/ taggin products are not permitted at this time. The only devices permitted are CO2/Green Gas/Spring powered devices. Anything that creates sparks/fire are not allowed at this time. 

 
 
Grenades have a kill radius of 15 feet. Grenades do not penetrate walls.  

Rubber knifes are allowed. Player must lightly tag opposing player with rubber weapon. DO NOT throw at or aggressively hit people with weapon. 

City Play Rules: 

The city is an area of the field that is made up of shipping containers. Regardless of game mode or any other situation, the following rules must be always followed within the city, in addition to the other field rules: 

Semi auto only within city limits. With exclusion of LMG’s 

There is a 20-foot buffer zone around the city perimeter which no player can shoot in or out of in full auto. With exclusion of LMG’s 

Calling HIT And Other Game Play Rules: 

Always call your hits. When in doubt, call yourself out. 

Players call their own hits. Do not call out to others to call their hits. Keep shooting or call for a ref. 

Gun hits (on the gun you are holding) or ricochets do not count. The hit has to be a direct hit on your body, or something attached to it; this includes pouches, holstered pistols, etc.… 

When you are hit, raise your gun, hand or dead / kill rag above your head and loudly call out “HIT”. While keeping your gun, hand or dead / kill rag raised above your head, return to the spawn point, or follow the instructions for that game. 

If someone calls hit, everyone should allow that person to safely exit the area by pausing play if necessary. 

Dead men tell no tales. After calling “HIT”, no player is to discuss player positions on the field or any other information about the game until they have rejoined the game. 

Players should do their best to not give away each other’s positions during the game. 

Do not move, rearrange, shoot, or destroy field props, sandbags, concrete blocks & vehicles. 

Do not climb trees or on top of the shipping containers or other field props. 

Do not shoot the livestock or use them for cover or cut the fencing. 
 
Do not cross the fence around the boundary of the property. 

–All rules are subject to interpretation by BTA staff. — 

MILSIM Day Specific Rules: 
Players recommended 16+ 
All players are required to have: 

  • Ace Bandage x 2 or Milsim west style tourniquet x 2 
  • Red kill rag 

Medic Rules  

When you are “hit” you must display your dead rag and either sit down or take a knee to stay out of the way gameplay. While you are dead you cannot speak to live players and give out locations of other players. The only exception to this rule is calling for a MEDIC to assist you. Any player can medic another player. To do this place or wrap the players own or bandage or tourniquet on their arm. Players can move dead players to cover, but only under their own power with two hands touching as they move. Each player is allowed a maximum of two in game medics before returning to respawn. 

Weapon Classes 

-SMG (1.00J) A magazine fed, fully automatic replica carbine designed to fire pistol cartridges. 

-Includes the MP40, M3, Uzi, MP5, MAC 10, P90, MP7, etc. 

-Full auto always allowed. 

-Mid-cap magazines only. 

-Rifleman (1.55J) A magazine fed replica carbine or a submachine gun. 

-Includes the M4, Ak, HK416, etc. 

-Semi-automatic at all times 

-No magazine limitations 

–All rules are subject to interpretation by BTA staff. —